Difference between revisions of "Holy War"

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m (Standard scheme: these settings are all wrong and need fixed later)
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__NOTOC__
 
__NOTOC__
 
==Standard scheme==
 
==Standard scheme==
{|
 
|+Weapons
 
!Weapon!!Quantity!!Power!!Turn delay!!Crate chance
 
|-
 
| [[Parachute]] || {{inf}} || 5 || 0 || {{na}}
 
|-
 
| [[Girder (Girder Starter Pack)|Girder]] || 5 || {{na}} || 0 || {{na}}
 
|-
 
|[[Girder (Girder Starter Pack)| Girder Starter Pack]] || {{inf}} || 5 || 0 || {{na}}
 
|-
 
|[[Teleport]] || {{inf}} || {{na}} || 0 || {{na}}
 
|-
 
| [[Holy Hand Grenade]] || {{inf}} || 3 || 0 || {{na}}
 
|}
 
  
 
+
{{Option settings|inf.|1|on|on|off|off|off|off|inf.|20|5|?|5 to 15|off|0|0|0|n/a|none|n/a|none|n/a|off|off|off|off|off}}
{|
+
{{Weapon settings start}}
|+Options
+
{{Weapon setting|Parachute|inf.|n/a|0|0}}
!Option!!State or value
+
{{Weapon setting|Girder|5|5|0|0}}
|-
+
{{Weapon setting|Girder Starter Pack|inf.|5|0|0}}
|Worm health || {{na}}
+
{{Weapon setting|Teleport|inf.|n/a|0|0}}
|-
+
{{Weapon setting|Holy Hand Grenade|inf.|3|0|0}}
|Rounds per match || 1
+
{{Weapon settings end}}
|-
+
|Worm selection || on
+
|-
+
|Manual worm placement || on
+
|-
+
|Anchored worms || off
+
|-
+
|Stockpiling || {{na}}
+
|-
+
|Donor cards || off
+
|-
+
|Fall damage || off
+
|-
+
|Round time || {{na}}
+
|-
+
|Turn time || 20
+
|-
+
|Retreat time || 5
+
|-
+
|Rope retreat time || {{na}}
+
|-
+
|Hotseat time || 5 to 15
+
|-
+
|Display round time remaining || off
+
|-
+
|all Crate probabilities || 0
+
|-
+
|Health crate value || {{na}}
+
|-
+
|Mines/Oil drums || off
+
|-
+
|Sudden death event || nothing
+
|-
+
|Water rise rate || 0
+
|-
+
|Automatic replays || off
+
|-
+
|Blood || {{na}}
+
|-
+
|Sheep heaven || {{na}}
+
|-
+
|Indestructable terrain || off
+
|-
+
|Indestructable worms || off
+
|}
+
  
 
==Objective==
 
==Objective==

Revision as of 15:22, 15 May 2008

(Up to Schemes)

Holy war is a weapon-based scheme played by members of all three second-generation Worms games.


Standard scheme

Template:Option settings Template:Weapon settings start Template:Weapon setting Template:Weapon setting Template:Weapon setting Template:Weapon setting Template:Weapon setting Template:Weapon settings end

Objective

  • Destroy all enemy worms.

Standard rules

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