Hazardous Objects

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Revision as of 10:39, 8 October 2011 by LeTotalKiller (Talk | contribs) (How is this setting saved in a WSC file?)

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The Hazardous Objects are the Mines and the Oil Drums (or Barrels).

Object Types

There can be four values : no objects, mines only, oil drums only, or both objects.

Object Count

This value only exist in W:A. You can set how many objects can appear, from 1 to 250. For having zero objects, simply set "no objects" as the type.

However, there are not all the values from 1 to 250. Counts are: 1-30 (1 by 1), 35-100 (5 by 5), 100-250 (10 by 10).

How is this setting saved in a WSC file?

Old schemes

In WWP and W:A v1 schemes (and probably W:A v2 old schemes), only the hazardous object types value is saved.

The values are: 0x00=No objects, 0x01=Mines, 0x02=Oil Drums, 0x05=Both.

New schemes

In new W:A schemes, there is the setting Object Count. So both Oject Types and Count values are stored in the same byte.

Object Types

You have to modulo (%) the value by 4.

  • If you get 0, there are no objects.
  • If you get 1, there are only mines.
  • If you get 2, there are only oil drums.
  • If you get 3, there are both objects.

For example :

You have the value "79".

79 % 4 = 3 (because 79 / 4 = 19 and the rest is 3)

So there will be both mines and oil drums in the scheme.

Another example

You have the value "42"

42 % 4 = 2 (because 42 / 4 = 10 and the rest is 2)

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