Difference between revisions of "Fort"

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{{ParentArticle|[[Schemes]]}}
 
{{ParentArticle|[[Schemes]]}}
 
{{ReplayBox|Fort.wagame|An example of a Fort game with KRD|and Random00; taken from [[Worm Olympics]]}}
 
{{ReplayBox|Fort.wagame|An example of a Fort game with KRD|and Random00; taken from [[Worm Olympics]]}}
{{Game setup|file=Fort.wsc|scheme=Fort|map=Specially-made map|wmdb=fort|worms=???}}
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{{Game setup|file=Fort.wsc|scheme=Fort|map=Specially-made map|wmdb=fort|worms=Any number}}
  
Every team places their worms on one side of the map containing 2 forts which are usually divided by water and mirrored. In [[Worms World Party]], each player's team has a fort, the same way as the [[Team weapons]], being easier to play the game and common to play with different forts, choosing the right [[Wormpot]].
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Every team places their worms on one side of the map containing 2 forts which are usually divided by water and mirrored. In [[Worms World Party]], each player's team has a fort, the same way as the [[Team weapons]], being easier to play the game and common to play with different forts, choosing the right [[Wormpot]].  
  
Rules: Don't invade enemy fort, don't steal crates from enemy fort (no fishing).
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== Rules ==
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While one of the more popular rules involve not invading enemy forts, and also not stealing crates (fishing), the original incarnation of this mode allowed for invasion, but provided no ropes. Several maps provide methods for attacking the enemy base directly, and these are best played with weapon schemes that offer rewarding "up close and personal" weapons, such as the minigun, dynamite, or the various melee weapons.
  
== External links ==
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== History ==
* [http://www.nanacide.com/wahelp/scheme-fort.php Fort] on Nanacide
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The concept was originally devised by Toast and postman in early 2000, and was first played on a map with a "briar patch"-like mess of terrain between the two forts. The scheme has since been included in several Worms titles as an official game mode.
  
{{stub}}
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== External links ==
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* [http://wahelp.worms2d.info/scheme-fort.php Fort] on Nanacide

Revision as of 21:45, 3 October 2010

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example of a Fort game with KRD
and Random00; taken from Worm Olympics
Download · Info
Game setup
Scheme
Fort:
Download
View scheme settings
Map
Specially-made map
Examples at the WMDB
Worms
Any number

Every team places their worms on one side of the map containing 2 forts which are usually divided by water and mirrored. In Worms World Party, each player's team has a fort, the same way as the Team weapons, being easier to play the game and common to play with different forts, choosing the right Wormpot.

Rules

While one of the more popular rules involve not invading enemy forts, and also not stealing crates (fishing), the original incarnation of this mode allowed for invasion, but provided no ropes. Several maps provide methods for attacking the enemy base directly, and these are best played with weapon schemes that offer rewarding "up close and personal" weapons, such as the minigun, dynamite, or the various melee weapons.

History

The concept was originally devised by Toast and postman in early 2000, and was first played on a map with a "briar patch"-like mess of terrain between the two forts. The scheme has since been included in several Worms titles as an official game mode.

External links

Personal tools