Difference between revisions of "Fire Punch"

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|Close Combat
 
|Close Combat
 
|F4 (x1)
 
|F4 (x1)
|30hp damage to hit worm
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|30hp damage
 
|Worms DC, Worms 2, W:A, WWP}}
 
|Worms DC, Worms 2, W:A, WWP}}
{{wkb-stub}}
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{| class="infobox" cellspacing="2" style="width: 15em; font-size: 90%; text-align: left;"
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! colspan="3" style="font-size: 150%; text-align: center" | Power settings
 +
|-
 +
!Power
 +
!Maximum
 +
injury
 +
|-
 +
|11
 +
|?? hp
 +
|-
 +
|12
 +
|??
 +
|-
 +
|1
 +
|24
 +
|-
 +
|2
 +
|27
 +
|-
 +
|3
 +
|30
 +
|-
 +
|4
 +
|33
 +
|-
 +
|5
 +
|36
 +
|-
 +
|19
 +
|??
 +
|-
 +
|14
 +
|??
 +
|-
 +
|15
 +
|??
 +
|}
 +
__NOTOC__
 +
The Firepunch is one of the standard close combat weapons available, and is usually found in infinite supply along with the [[Prod]] and [[Dragonball]]. Upon use, the worm will punch directly upwards, cutting through any land he happens to be directly underneath. The enemy worm will then be knocked in an arc that has more height and less distance than the one created from being hit with the dragonball.
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== Tactics ==
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* The firepunch knocks an enemy worm further than a prod, so is more effective at knocking an enemy off of a cliff. It also does base damage, and is more likely to give higher fall damage, making it far more useful than a prod in most situations.
 +
* The firepunch will cut through ground above you, allowing you to hit opponents that are directly above you (usually on a bridge) without running the risk of hurting yourself. It can also be used to create a path for you to travel through if the land is small enough.
 +
* The firepunch can be used in mid-air, so you can gain almost double height by using it at the apex of a backflip jump. However, using it at this height will result in the user obtaining fall damage when he lands, thereby not recieving any retreat time.
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* Using the [[Low Gravity]] utility will allow your worm to punch even higher, and using this in conjunction with a backflip will allow you to hit enemies really high above you.
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* You can hit an enemy with a firepunch by standing directly on top of them, so a worm backed againt a wall can still be hit away from the wall this way.
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* If a worm is coreectly trapped above you at the right height, it is possible to hit him two or even three times in a single punch, achieving up to 90 points of damage with one standard power firepunch. However, this is very difficult to achieve.
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== Criticisms, Problems and Weaknesses ==
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* If you are within close range of an enemy worm, it is usually more effective to use a [[Shotgun]], and so cause 50 points of damage rather than 30.
 +
* If the enemy worm is standing directly at the edge of a small hole, then the firepunch may knock him over the hole rather than into it, so the prod is more effective in this case. Similarly, a dragonball will send the enmy further if the landscape is flat.

Revision as of 10:19, 17 October 2007

(Up to Weapons)
Firepunchicon.png Fire Punch
Type: Close Combat
Keyboard selection: F4 (x1)
Standard effects: 30hp damage
Present in: Worms DC, Worms 2, W:A, WWP
Power settings
Power Maximum

injury

11 ?? hp
12 ??
1 24
2 27
3 30
4 33
5 36
19 ??
14 ??
15 ??

The Firepunch is one of the standard close combat weapons available, and is usually found in infinite supply along with the Prod and Dragonball. Upon use, the worm will punch directly upwards, cutting through any land he happens to be directly underneath. The enemy worm will then be knocked in an arc that has more height and less distance than the one created from being hit with the dragonball.

Tactics

  • The firepunch knocks an enemy worm further than a prod, so is more effective at knocking an enemy off of a cliff. It also does base damage, and is more likely to give higher fall damage, making it far more useful than a prod in most situations.
  • The firepunch will cut through ground above you, allowing you to hit opponents that are directly above you (usually on a bridge) without running the risk of hurting yourself. It can also be used to create a path for you to travel through if the land is small enough.
  • The firepunch can be used in mid-air, so you can gain almost double height by using it at the apex of a backflip jump. However, using it at this height will result in the user obtaining fall damage when he lands, thereby not recieving any retreat time.
  • Using the Low Gravity utility will allow your worm to punch even higher, and using this in conjunction with a backflip will allow you to hit enemies really high above you.
  • You can hit an enemy with a firepunch by standing directly on top of them, so a worm backed againt a wall can still be hit away from the wall this way.
  • If a worm is coreectly trapped above you at the right height, it is possible to hit him two or even three times in a single punch, achieving up to 90 points of damage with one standard power firepunch. However, this is very difficult to achieve.

Criticisms, Problems and Weaknesses

  • If you are within close range of an enemy worm, it is usually more effective to use a Shotgun, and so cause 50 points of damage rather than 30.
  • If the enemy worm is standing directly at the edge of a small hole, then the firepunch may knock him over the hole rather than into it, so the prod is more effective in this case. Similarly, a dragonball will send the enmy further if the landscape is flat.
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