Difference between revisions of "Elite"

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Older wormers may remember the fierce debates involving the power settings of the rope. Despite the scheme being based on the old EliteLeague scheme, opinions were divided between rope power 1 (no repeat swings) and power 2 (allowing 1 repeat swing). The majority of the leagues at the time listed the power 2 ropes in their "official" league scheme, though the other varient was allowed if agreed on beforehand.
 
Older wormers may remember the fierce debates involving the power settings of the rope. Despite the scheme being based on the old EliteLeague scheme, opinions were divided between rope power 1 (no repeat swings) and power 2 (allowing 1 repeat swing). The majority of the leagues at the time listed the power 2 ropes in their "official" league scheme, though the other varient was allowed if agreed on beforehand.
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== External links ==
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* [http://www.nanacide.com/wahelp/scheme-elite.php elite] on Nanacide
  
 
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Revision as of 04:03, 21 September 2009

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example of an Elite game with Dario,
Mablak, c27de and JabbaH; taken from Worm Olympics
Download · Info
Game setup
Scheme
Elite:
Download
View scheme settings
Map
Any randomly-generated open map, though caverns can also be used
Worms
4 per person 1v1
2 per person 2v2

Elite is a scheme similar to Intermediate, but with only 20 seconds turn time, less weapons and instant mines.

Often thought to be a highly strategic scheme, both due to the limited time and weapons, and the extra importance of your team's chosen super weapon.

Older wormers may remember the fierce debates involving the power settings of the rope. Despite the scheme being based on the old EliteLeague scheme, opinions were divided between rope power 1 (no repeat swings) and power 2 (allowing 1 repeat swing). The majority of the leagues at the time listed the power 2 ropes in their "official" league scheme, though the other varient was allowed if agreed on beforehand.

External links


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