Customisation (WormsDC)

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Revision as of 01:24, 6 June 2007 by Squirminator2k (Talk | contribs) (New page: {{ParentArticle|Worms: The Directors Cut}} Andy Davidson developed WormsDC with increased customisation in mind. In the first Worms title, customisation was limited to [[Colour ma...)

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Andy Davidson developed WormsDC with increased customisation in mind. In the first Worms title, customisation was limited to custom maps and team & worm names. WormsDC allows you to add additional customisations to the game, allowing for potentially endless replay value. Probably.

Custom Terrain

Graffiti Mode

Graffiti mode in use
WormsDC was the first title in the series to feature Graffiti Mode. To active it, press Enter during the landscape generation sequence.

You are then presented with a brush and a black 1:1 canvas (position markers are displayed on the map if you are using the v1.05 patch), which you can resize using the - and + keys. You can clear the map by pressing the Enter Key, or invert what you have drawn by pressing Backspace. You change the terrain that will be generated by pressing TAB. When you are done you can press S to save your creation if you wish, which will save a .GFT file in the TWGRAFFITI drawer. If you are ready to play on the map, press Space, and you will be asked to press space again to confirm you wish to play on this terrain. If you do not want to play on the level you have created, you can press the left mouse button to generate a new randomised landscape.

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