Difference between revisions of "Colour map (first generation)"

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(New page: {{ParentArticle|File formats}} The Amiga versions of Worms and Worms: The Directors Cut allow for colour maps, as does Worms: Reinforcements and Worms United for MS-DO...)
 
(Worms: The Directors Cut)
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WormsDC features support for the above .WRM map files, as well as a new 16-colour .WRM16 map format. Like its predecessor, the .WRM16 file format is a variant of the .IFF image file format.
 
WormsDC features support for the above .WRM map files, as well as a new 16-colour .WRM16 map format. Like its predecessor, the .WRM16 file format is a variant of the .IFF image file format.
 
.WRM16 files must be in a paletted 16-colour mode.
 
.WRM16 files must be in a paletted 16-colour mode.
Additional information concerning gravity, friction, water colour & type, and mountain set & palette are incorporated into the file using [[WormPrefs]], which can also be used to insert a brackground later into the map.
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Additional information concerning gravity, friction, water colour & type, and mountain set & palette are incorporated into the file using [[WormPrefs]], which can also be used to insert a background later into the map.
  
 
The palette must contains the following colour references, as they are also used for other elements of the game:
 
The palette must contains the following colour references, as they are also used for other elements of the game:
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* 06 - Lighter variant of 05 ''(also used for shading on crates)''
 
* 06 - Lighter variant of 05 ''(also used for shading on crates)''
 
* 07-15 - Any colours
 
* 07-15 - Any colours
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Unlike the background that is placed in randomly generated terrains, custom maps can have backgrounds that extend beyond the physical play area. For example your level could incorporate the interior of a house, complete with decorated walls, etc.

Revision as of 22:52, 5 June 2007

(Up to File formats)

The Amiga versions of Worms and Worms: The Directors Cut allow for colour maps, as does Worms: Reinforcements and Worms United for MS-DOS.

Worms

The Amiga version of Worms supports .WRM files, a customised .IFF variant. Worms maps need to be in a paletted 8-colour mode. Additional information concerning gravity and friction are stored in the .info icon file for the .WRM file (all Amiga files with icons have an accompanying .info file, otherwise they are "hidden" files). The water and sky colours can be modified by including a set of four numbers prior to the extension but after the map name, e.g. "RUSHMORE.1234.WRM".

The palette must contain the following colour references, as they are also used for other elements of the game:

  • 00 - Black or dark colour (transparency)
  • 01 - White or near-white (also used for sheep, worms' eyes, worms' name/HP font, and graves)
  • 02 - Pink (also used for worms' bodies and antialiasing on worms' name/HP font)
  • 03 - Any colour (also used for mines and crates)
  • 04 - Lighter variant of 03 (also used for shading on mines and crates)
  • 05-07 - Any colours

Worms: The Directors Cut

WormsDC features support for the above .WRM map files, as well as a new 16-colour .WRM16 map format. Like its predecessor, the .WRM16 file format is a variant of the .IFF image file format. .WRM16 files must be in a paletted 16-colour mode. Additional information concerning gravity, friction, water colour & type, and mountain set & palette are incorporated into the file using WormPrefs, which can also be used to insert a background later into the map.

The palette must contains the following colour references, as they are also used for other elements of the game:

  • 00 - Black or dark colour (transparency)
  • 01 - White or near-white (also used for sheep, worms' eyes, worms' name/HP font, and graves)
  • 02 - Pink (also used for worms' bodies and antialiasing on worms' name/HP font)
  • 03 - Any colour (also used for mines)
  • 04 - Lighter variant of 03 (also used for shading on mines)
  • 05 - Any colour (also used for crates)
  • 06 - Lighter variant of 05 (also used for shading on crates)
  • 07-15 - Any colours

Unlike the background that is placed in randomly generated terrains, custom maps can have backgrounds that extend beyond the physical play area. For example your level could incorporate the interior of a house, complete with decorated walls, etc.

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