Difference between revisions of "CPU shot misprediction"

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When calculating the trajectories for projectiles (e.g. [[Bazooka]] shots) the AI players (CPU 1 to 5) use a quicker, rougher method to trace the projectile's path than used for the actual projectile. This sometimes causes the CPU players to miss - usually hit land that was closely intersecting the intended trajectory, or hit some stray pixels along the path.
 
When calculating the trajectories for projectiles (e.g. [[Bazooka]] shots) the AI players (CPU 1 to 5) use a quicker, rougher method to trace the projectile's path than used for the actual projectile. This sometimes causes the CPU players to miss - usually hit land that was closely intersecting the intended trajectory, or hit some stray pixels along the path.
  
 
{{stub}}
 
{{stub}}

Revision as of 17:49, 19 June 2008

Click to watch (W:A + Beta Update required) W:A replay: {{{2}}}
[[Media:{{{1}}}|Download]] · [[:Image:{{{1}}}|Info]]

When calculating the trajectories for projectiles (e.g. Bazooka shots) the AI players (CPU 1 to 5) use a quicker, rougher method to trace the projectile's path than used for the actual projectile. This sometimes causes the CPU players to miss - usually hit land that was closely intersecting the intended trajectory, or hit some stray pixels along the path.


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