Difference between revisions of "Burning Girders"

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{{ParentArticle|[[Schemes]]}}
 
{{ParentArticle|[[Schemes]]}}
{{Game setup|file=Burning_Girders.wsc|scheme=Burning Girders|map=Completely empty map (girders will be automatically placed when the map loads)|worms=?}}
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{{Game setup|file=Burning_Girders.wsc|scheme=Burning Girders|map=Completely empty map (girders will be automatically placed when the map loads)|worms=As many as possible}}
  
 
'''Burning Girders''' is a very simple scheme where players attack each other with the [[Petrol Bomb]], on a map consisting of only randomly placed girders. No other weapons are providing except for a single [[Teleport]], but barrels and health crates provide an extra danger, as worms can be easily swept off their girders into the water by fire.
 
'''Burning Girders''' is a very simple scheme where players attack each other with the [[Petrol Bomb]], on a map consisting of only randomly placed girders. No other weapons are providing except for a single [[Teleport]], but barrels and health crates provide an extra danger, as worms can be easily swept off their girders into the water by fire.
  
 
The scheme has a rather limited scope for strategy, with the outcome mostly being determined by one's accuracy with projectile weapons and, to a lesser extent, the luck of the wind.
 
The scheme has a rather limited scope for strategy, with the outcome mostly being determined by one's accuracy with projectile weapons and, to a lesser extent, the luck of the wind.

Revision as of 19:06, 24 July 2008

(Up to Schemes)
Game setup
Scheme
Burning Girders:
Download
View scheme settings
Map
Completely empty map (girders will be automatically placed when the map loads)
Worms
As many as possible

Burning Girders is a very simple scheme where players attack each other with the Petrol Bomb, on a map consisting of only randomly placed girders. No other weapons are providing except for a single Teleport, but barrels and health crates provide an extra danger, as worms can be easily swept off their girders into the water by fire.

The scheme has a rather limited scope for strategy, with the outcome mostly being determined by one's accuracy with projectile weapons and, to a lesser extent, the luck of the wind.

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