Difference between revisions of "Burning Girders"

From Worms Knowledge Base

Jump to: navigation, search
m (corrected the link to the petrol bomb page)
m (corrected an error)
Line 19: Line 19:
 
!Option!!State or value
 
!Option!!State or value
 
|-
 
|-
|Worm health || {{100}}
+
|Worm health || 100
 
|-
 
|-
 
|Rounds per match || 1
 
|Rounds per match || 1

Revision as of 13:11, 23 March 2008

(Up to Schemes)

Burning girders is a scheme revolving around the skill one possesses with the petrol bomb.


Standard scheme

Weapons
Weapon Quantity Power Turn delay Crate chance
Petrol Bomb Template:Inf 3 0 Template:Na
Teleport Template:Inf Template:Na 0 Template:Na


Options
Option State or value
Worm health 100
Rounds per match 1
Worm selection off
Manual worm placement on
Anchored worms off
Stockpiling Template:Na
Donor cards off
Fall damage on
Round time Template:Na
Turn time 20
Retreat time 5
Rope retreat time Template:Na
Hotseat time 5 to 15
Display round time remaining off
all Crate probabilities 0
Health crate value Template:Na
Mines/Oil drums off
Sudden death event nothing
Water rise rate 0
Automatic replays off
Blood Template:Na
Sheep heaven Template:Na
Indestructable terrain off
Indestructable worms off

Objective

  • Destroy your enemy worms using the petrol bomb as your only weapon.

Standard rules

  • This scheme is played on an empty map (where WA will generate girders at random in the map).
  • You may employ any tactic to eliminate your opponent.
Personal tools