Difference between revisions of "Burning Girders"

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(New page: {{ParentArticle|Schemes}} Burning girders is a scheme revolving around the skill one possesses with the petrol bomb. __NOTOC__ ==Standard scheme== {| |+Weapons !Weapon...)
 
m (corrected the link to the petrol bomb page)
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!Weapon!!Quantity!!Power!!Turn delay!!Crate chance
 
!Weapon!!Quantity!!Power!!Turn delay!!Crate chance
 
|-
 
|-
| [[Petrol bomb]] || {{inf}} || 3 || 0 || {{na}}
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| [[Petrol_Bomb|Petrol Bomb]] || {{inf}} || 3 || 0 || {{na}}
 
|-
 
|-
 
|[[Teleport]] || {{inf}} || {{na}} || 0 || {{na}}
 
|[[Teleport]] || {{inf}} || {{na}} || 0 || {{na}}

Revision as of 00:54, 22 March 2008

(Up to Schemes)

Burning girders is a scheme revolving around the skill one possesses with the petrol bomb.


Standard scheme

Weapons
Weapon Quantity Power Turn delay Crate chance
Petrol Bomb Template:Inf 3 0 Template:Na
Teleport Template:Inf Template:Na 0 Template:Na


Options
Option State or value
Worm health Template:100
Rounds per match 1
Worm selection off
Manual worm placement on
Anchored worms off
Stockpiling Template:Na
Donor cards off
Fall damage on
Round time Template:Na
Turn time 20
Retreat time 5
Rope retreat time Template:Na
Hotseat time 5 to 15
Display round time remaining off
all Crate probabilities 0
Health crate value Template:Na
Mines/Oil drums off
Sudden death event nothing
Water rise rate 0
Automatic replays off
Blood Template:Na
Sheep heaven Template:Na
Indestructable terrain off
Indestructable worms off

Objective

  • Destroy your enemy worms using the petrol bomb as your only weapon.

Standard rules

  • This scheme is played on an empty map (where WA will generate girders at random in the map).
  • You may employ any tactic to eliminate your opponent.
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