Difference between revisions of "Bungee Race"

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(Added a note about saying "STF" to the host.)
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==Objective==
 
==Objective==
 
* Reach the spot labelled '''Finish''', '''F''', '''End''', '''E''', any other variatons of those words, or a spot that is obviously the end of the map with one worm in the shortest time possible.
 
* Reach the spot labelled '''Finish''', '''F''', '''End''', '''E''', any other variatons of those words, or a spot that is obviously the end of the map with one worm in the shortest time possible.
 +
Note: A short form to inform the host that you know the game is typing "'''STF'''" that means ''Start to Finish''.
  
 
==Standard rules==
 
==Standard rules==

Revision as of 13:44, 4 January 2011

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example match of Bungee Race
with cArLOmBo, Alex and Balee
Download · Info
Game setup
Scheme
Bungee Race:
Download
View scheme settings
Map
Specially-designed map
Examples at the WMDB
Worms
One worm per team

Bungee Race is a bungee-based race scheme played by members of all three second-generation Worms games. On an ordinary map, players have to fly from chamber to chamber, using only bungee. Each of these chambers contain at least one place which the worm can climb on, then hang down from with bungee, and then try to gain enough horizontal and/or vertical velocity to fly to the next part.



Objective

  • Reach the spot labelled Finish, F, End, E, any other variatons of those words, or a spot that is obviously the end of the map with one worm in the shortest time possible.

Note: A short form to inform the host that you know the game is typing "STF" that means Start to Finish.

Standard rules

  • Players start by placing their worms on the spot labelled Start, S, Begin, or any other variation of those words.
  • Players must take the path intended to be taken by the author of the map. Sometimes, people agree that shortcuts are allowed if you are able to use them.

Strategy

As most of the schemes contain infinite amount of mines or dynamites, these can be used to gain a few seconds at the end of the turn, which can come in handy if the worm almost reached the needed speed, and is one or two more bounces away from being able to fly to the next chamber. Mines tend to be low powered, while dynamites doesn't have explosion power at all, making them a completely harmless way to gain extra time.

External links

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