Difference between revisions of "Bow and Arrows"

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m (massive rewording + removed variations section because the whole article will be a variations section, really)
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{{ParentArticle|[[Schemes]]}}
 
{{ParentArticle|[[Schemes]]}}
The Bow and Arrow scheme (or "BnA" as it is more commonly known) is played on specially created landscapes which consist of an almost random placement of dots or small objects. Players are given an infinite amount of [[Low Gravity]] and [[Parachute]] utilities to move around the landscape, and their weapons only consist of [[Longbow|Longbows]]. In addition, the landscape is littered with instantly detonating random [[Mine|mines]] that occupy most of the remaining landscape.
 
  
Players are required to eliminate the opposing team by shooting the mines or worms to cause devastating chain reactions as the worms and mines fall. Most games contain a large number of casualties in the early stages as worms hit many mines as they fall down the landscape. Later in the game, any worms that have fallen and not drowned will need to use the utilities to climb back up to fire at any remaining worms.
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The '''Bows and Arrows''' (BnA) scheme is played on specially created landscapes which consist solely of a random arrangement of specks or small objects. To win, players must carefully navigate the map and kill their enemies with the only weapon available - the Longbow.
  
Success in this scheme relies heavily upon accuracy with the bow, being able to manouvre with the parachute, and luck with the initial worm placement.
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The scheme has had many variations throughout its history, without any clear standard. Most schemes incorporate a selection of transport tools, such as Low Gravity or Parachute. Some schemes include utility crates or health crates, which double up as strategic targets, since the fire is particularly hazardous on a map of specks. Some schemes also include weapon crates, though these are mostly set to contain only transport tools such as Teleport. Instant mines, and sometimes barrels, are generally included. Worms are usually set to be invincible unless drowned.
  
==Variations==
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Maps also differ considerably, with some being open maps - particularly in the past, before big maps became a possibility - and others being closed maps. The spacing of the specks can also vary, not only between maps but sometimes within the map itself. A few maps have land at the bottom to prevent drowning, in which case worms are given a finite health, and Sudden Death is usually included to eventually flood the map.
  
* Some maps have a strip of land across the bottom to prevent any worms from drowning. After a short while, Sudden Death with cause the water to rise, and the strip will dissapear.
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== History ==
* Some schemes have [[Teleport|Teleports]] drop in crates in order to speed up the climbing process.
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The ability to play on large maps transformed the scheme, as did the introduction of up to 250 mines on the terrain.

Revision as of 14:42, 17 May 2008

(Up to Schemes)

The Bows and Arrows (BnA) scheme is played on specially created landscapes which consist solely of a random arrangement of specks or small objects. To win, players must carefully navigate the map and kill their enemies with the only weapon available - the Longbow.

The scheme has had many variations throughout its history, without any clear standard. Most schemes incorporate a selection of transport tools, such as Low Gravity or Parachute. Some schemes include utility crates or health crates, which double up as strategic targets, since the fire is particularly hazardous on a map of specks. Some schemes also include weapon crates, though these are mostly set to contain only transport tools such as Teleport. Instant mines, and sometimes barrels, are generally included. Worms are usually set to be invincible unless drowned.

Maps also differ considerably, with some being open maps - particularly in the past, before big maps became a possibility - and others being closed maps. The spacing of the specks can also vary, not only between maps but sometimes within the map itself. A few maps have land at the bottom to prevent drowning, in which case worms are given a finite health, and Sudden Death is usually included to eventually flood the map.

History

The ability to play on large maps transformed the scheme, as did the introduction of up to 250 mines on the terrain.

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