Boom Race

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(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example match of
Boom Race, with M3ntal and Balee
Download · Info

In a game of Boom Race the players compete to reach the goal of a map, advancing forward using their weapon arsenal.

Details

Game setup
Scheme
Boom Race:
Download
View scheme settings
Map
Specially-designed map
Examples at the WMDB
Worms
Usually 1v1 with 1 worms each

The players start off by placing their worms on or near (depending on the map) the place labelled Start, S, Begin, or any other word with similar meaning. Worms are anchored, so they must proceed using their weapons. This - usually - means one movement per turn. In a regular Boom Race scheme, about a dozen weapons are available, which offers a wide variety of possible movements. Low gravity is almost always available. On a difficult map, one round could mean 1, even 2 hours per game, if not more. The winner is who reaches the Finish (or F, End, etc.) sign first. During the game, you can also (if not stated otherwise), hit your opponents, thus slowing them down.

Rules

There are no commonly used rules in Boom Race, except that you can not plop your opponent's worm. Failing this rule results in the attacker's default loss. Also, there is a not so widely used, but quite controversial rule, which states, that neither of the players can hit the other worm(s), only if it's for the sake of moving their own worm. The controversy derives from the fact that violations of this rule are quite hard to determine. For example, one player is on the edge of a wall, while the other is a bit further on the map. The latter uses bazooka to blast itself forward, but fails, and the abovementioned worm falls down the wall. This way the attack could be declared as cheat even though the other player didn't inted to do so. Thus, this rule is usually neglected, with only a handful of players actually utilising it. However, some maps have features which enables players to play without disturbing each other.

Variations

Multi Shot Boom Race

This variation requires the "loss of control doesn't end turn", "shot doesn't end turn" and "Anti Worm Sink" features of RubberWorm. Players can shoot multiple times per turn, which makes the game less slow. Also, the game becomes more random, since there is less time to think about a shot, if the player intends to fire a weapon 3 or 4 times per turn.

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