Difference between revisions of "Boom Race"

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{{ReplayBox|Boom_Race.WAgame|An example match of|Boom Race, with M3ntal and Balee}}
 
{{ReplayBox|Boom_Race.WAgame|An example match of|Boom Race, with M3ntal and Balee}}
  
In a game of [[Boom Race]] the players compete to reach the goal of a map, advancing forward using their [[Weapons|weapon arsenal]].
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In a game of [[Boom Race]] the players compete to reach the end of an indestructible maze-like map. Worms are anchored, so each player can advance his single worm forward only by using his [[Weapons|weapons]] to blast it around. Boom Race is commonly thought of as a variation of the [[Battle Race]] scheme, which differs only in that worms can move and weapons are not so heavily relied on.
  
 
== Details ==
 
== Details ==
{{Game setup|file=Boom Race.wsc|scheme=Boom Race|map=Specially-designed map|wmdb=boomrace|worms=Usually 1v1 with 1 worms each}}
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{{Game setup|file=Boom Race.wsc|scheme=Boom Race|map=Specially-designed map|wmdb=boomrace|worms=Usually 1v1 with 1 worm each}}
The players start off by placing their worms on or near (depending on the map) the place labelled '''Start''', '''S''', '''Begin''', or any other word with similar meaning. Worms are anchored, so they must proceed using their weapons. This - usually - means one movement per turn. In a regular Boom Race scheme, about a dozen weapons are available, which offers a wide variety of possible movements. [[Low gravity]] is almost always available.
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The players begin by placing their worms on or near (depending on the map) the region of the map labelled '''Start''', '''S''', '''Begin''', or any other word with similar meaning. When the game begins, the players proceed by blasting their worms along the path of the map, the winner being the first to reach the '''Finish''' (or '''F''', '''End''', etc.) sign first. Worm health is infinite, so players do not need to worry about self-harm.
On a difficult map, one round could mean 1, even 2 hours per game, if not more. The winner is who reaches the '''Finish''' (or '''F''', '''End''', etc.) sign first.
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In a regular Boom Race scheme, about a dozen weapons are available, which offers a wide variety of possible moves. [[Low gravity]] is almost always available. Usually the players have an unlimited number of the available weapons and utilities.
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A game's duration depends on the difficulty and length of the map and the skill of the players. Games can sometimes last hours.
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During the game, you can also (if not stated otherwise), hit your opponents, thus slowing them down.
 
During the game, you can also (if not stated otherwise), hit your opponents, thus slowing them down.
  
 
== Rules ==
 
== Rules ==
There are no commonly used rules in Boom Race, except that you can not drown your opponent's worm. Failing this rule results in the attacker's default loss.
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Also, there is a not so widely used, but quite controversial rule, which states, that neither of the players can hit the other worm(s), ''only'' if it's for the sake of moving their own worm. The controversy derives from the fact that violations of this rule are quite hard to determine. For example, one player is on the edge of a wall, while the other is a bit further on the map. The latter uses bazooka to blast itself forward, but fails, and the abovementioned worm falls down the wall. This way the attack ''could'' be declared as cheat even though the other player didn't inted to do so. Thus, this rule is usually neglected, with only a handful of players actually utilising it. However, [http://wmdb.org/7744 some maps] have features which enables players to play without disturbing each other.
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There are no commonly used rules in Boom Race, except that you can not drown your opponent's worm. Violating this rule immediately disqualifies the attacker.
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 +
There is a not so widely used, but quite controversial rule, which states that neither of the players may hit other worms, ''unless'' it's for the purpose of moving their own worm. Violations of this rule are sometimes quite hard to determine. For example, if one player uses a [[bazooka]] to blast itself forward, but fails, and an opponent's worm is knocked down a wall in the explosion, the attack ''could'' be declared as cheat even though it wasn't intentional. Thus, this rule is usually disregarded. However, some maps (like this [http://wmdb.org/7744]) have parallel courses which enables players to play without disturbing each other.
  
 
== Variations ==
 
== Variations ==
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{{ReplayBox|Multi_Shot_Boom_Race.WAgame|An example match of Multi Shot Boom| Race, with FoxHound, Naruto, F8R and MB77}}
 
=== Multi Shot Boom Race ===
 
=== Multi Shot Boom Race ===
This variation requires the "loss of control doesn't end turn", "shot doesn't end turn" and "Anti Worm Sink" features of RubberWorm. Players can shoot multiple times per turn, which makes the game less slow. Also, the game becomes more random, since there is less time to think about a shot, if the player intends to fire a weapon 3 or 4 times per turn.
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This variation requires the "loss of control doesn't end turn", "shot doesn't end turn" and "anti worm sink" features of [[RubberWorm]]. Players can shoot multiple times per turn, which increases the pace of the game. The game also becomes more chaotic, since there is less time to think about a shot, if the player intends to fire a weapon three or four times per turn.
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== External links ==
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* [http://wahelp.worms2d.info/scheme-boomrace.php Boom Race] on Nanacide

Revision as of 21:45, 3 October 2010

(Up to Schemes)
Click to watch (W:A + Beta Update required) W:A replay: An example match of
Boom Race, with M3ntal and Balee
Download · Info

In a game of Boom Race the players compete to reach the end of an indestructible maze-like map. Worms are anchored, so each player can advance his single worm forward only by using his weapons to blast it around. Boom Race is commonly thought of as a variation of the Battle Race scheme, which differs only in that worms can move and weapons are not so heavily relied on.

Details

Game setup
Scheme
Boom Race:
Download
View scheme settings
Map
Specially-designed map
Examples at the WMDB
Worms
Usually 1v1 with 1 worm each

The players begin by placing their worms on or near (depending on the map) the region of the map labelled Start, S, Begin, or any other word with similar meaning. When the game begins, the players proceed by blasting their worms along the path of the map, the winner being the first to reach the Finish (or F, End, etc.) sign first. Worm health is infinite, so players do not need to worry about self-harm.

In a regular Boom Race scheme, about a dozen weapons are available, which offers a wide variety of possible moves. Low gravity is almost always available. Usually the players have an unlimited number of the available weapons and utilities.

A game's duration depends on the difficulty and length of the map and the skill of the players. Games can sometimes last hours.

During the game, you can also (if not stated otherwise), hit your opponents, thus slowing them down.

Rules

There are no commonly used rules in Boom Race, except that you can not drown your opponent's worm. Violating this rule immediately disqualifies the attacker.

There is a not so widely used, but quite controversial rule, which states that neither of the players may hit other worms, unless it's for the purpose of moving their own worm. Violations of this rule are sometimes quite hard to determine. For example, if one player uses a bazooka to blast itself forward, but fails, and an opponent's worm is knocked down a wall in the explosion, the attack could be declared as cheat even though it wasn't intentional. Thus, this rule is usually disregarded. However, some maps (like this [1]) have parallel courses which enables players to play without disturbing each other.

Variations

Click to watch (W:A + Beta Update required) W:A replay: An example match of Multi Shot Boom
Race, with FoxHound, Naruto, F8R and MB77
Download · Info

Multi Shot Boom Race

This variation requires the "loss of control doesn't end turn", "shot doesn't end turn" and "anti worm sink" features of RubberWorm. Players can shoot multiple times per turn, which increases the pace of the game. The game also becomes more chaotic, since there is less time to think about a shot, if the player intends to fire a weapon three or four times per turn.

External links

Personal tools