Difference between revisions of "Bnagen"

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{{Software_infobox
 
{{Software_infobox
 
| name = bnagen
 
| name = bnagen
| developer = [[People/MEDVEDx64|MEDVEDx64]]
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| developer = [[People/MEDVEDx64|MEDVEDx64]], [[People/AlexX|AlexX]]
| version = 0.02 / 11 March 2013
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| version = 0.08 / 8 April 2013
 
| games = [[Worms Armageddon|W:A]]
 
| games = [[Worms Armageddon|W:A]]
 
| platforms = Windows, Linux (32/64 bit)
 
| platforms = Windows, Linux (32/64 bit)
 
| license = Open-source
 
| license = Open-source
 
| website = [https://github.com/MEDVEDx64/bnagen github]
 
| website = [https://github.com/MEDVEDx64/bnagen github]
| download =  
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| download = [http://myfiles.my1.ru/wa/other/medved/bnagen-0.08.zip for Windows (750 kB)]
 
}}
 
}}
  
'''bnagen''' is a new, console-based [[Bow and Arrows]] map generator. It works on Linux natively and has the ability to specify custom sprites. It is currently under development.
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'''bnagen''' is a console-based [[Bow and Arrows]] map generator. It works on Linux natively and has the ability to specify custom sprites, randomly rotate them, change their intensity and deadzone, set maximum colours in palette, set seed, and other features.
  
== Version history ==
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Usage and examples can be found in the readme file.
  
* 0.02 (11 Mar 2013): the second version.
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== Links ==
* 0.01 (11 Mar 2013): the first working version. Features: 100% random, specify the sprites, sprites don't cross.
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* [https://github.com/MEDVEDx64/bnagen/blob/master/ChangeLog Version history]
  
 
{{OSS}}
 
{{OSS}}

Latest revision as of 14:21, 26 July 2014

(Up to Software)
bnagen
Developer: MEDVEDx64, AlexX
Latest version: 0.08 / 8 April 2013
Supported games: W:A
Platform(s): Windows, Linux (32/64 bit)
License: Open-source
Website: github
Download: for Windows (750 kB)

bnagen is a console-based Bow and Arrows map generator. It works on Linux natively and has the ability to specify custom sprites, randomly rotate them, change their intensity and deadzone, set maximum colours in palette, set seed, and other features.

Usage and examples can be found in the readme file.

Links

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