Difference between revisions of "Berserk"

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(Created page with "You thought, that worms can't become mad? They can, and this utility proves that. When used, the worm puts a portable TV device to watch some anime. When he boots up the devi...")
 
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You thought, that worms can't become mad? They can, and this utility proves that.
 
You thought, that worms can't become mad? They can, and this utility proves that.
  
 
When used, the worm puts a portable TV device to watch some anime. When he boots up the device, a bad anime (Mew Mew Kissy Cutie 2) starts. After some seconds, the worm gets mad and smashes the device, destroying it. For the next 3 turns, the worm becomes AI-controlled and gains unlimited supply of weapons. This worm goes after every normal turn. The mad worm doesn't care about himself, other worms and the landscape. If the mad worm gets hit, he'll attack the one, who attacked him. The berserked worm can't be frozen by his past allies. When the worm gets to normal, the game gets to normal too.
 
When used, the worm puts a portable TV device to watch some anime. When he boots up the device, a bad anime (Mew Mew Kissy Cutie 2) starts. After some seconds, the worm gets mad and smashes the device, destroying it. For the next 3 turns, the worm becomes AI-controlled and gains unlimited supply of weapons. This worm goes after every normal turn. The mad worm doesn't care about himself, other worms and the landscape. If the mad worm gets hit, he'll attack the one, who attacked him. The berserked worm can't be frozen by his past allies. When the worm gets to normal, the game gets to normal too.

Latest revision as of 05:51, 31 May 2020

You thought, that worms can't become mad? They can, and this utility proves that.

When used, the worm puts a portable TV device to watch some anime. When he boots up the device, a bad anime (Mew Mew Kissy Cutie 2) starts. After some seconds, the worm gets mad and smashes the device, destroying it. For the next 3 turns, the worm becomes AI-controlled and gains unlimited supply of weapons. This worm goes after every normal turn. The mad worm doesn't care about himself, other worms and the landscape. If the mad worm gets hit, he'll attack the one, who attacked him. The berserked worm can't be frozen by his past allies. When the worm gets to normal, the game gets to normal too.

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