Difference between revisions of "Bazooka"

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{{ParentArticle|[[Game logic]]}}
 
{{ParentArticle|[[Game logic]]}}
{{Weapon|[[Image:Bazookaicon.png]]|Bazooka|Projectile|F1 (x1)|*50hp injury (max.) *Small circular crater}}
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{{Weapon|[[Image:Bazookaicon.png]]
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|Bazooka
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|Projectile
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|F1 (x1)
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|50hp injury (max.),
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Small circular crater}}
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{| class="infobox" cellspacing="2" style="width: 15em; font-size: 90%; text-align: left;"
 
{| class="infobox" cellspacing="2" style="width: 15em; font-size: 90%; text-align: left;"
 
! colspan="2" style="font-size: larger; text-align: center" | Power settings
 
! colspan="2" style="font-size: larger; text-align: center" | Power settings

Revision as of 10:23, 24 June 2007

(Up to Game logic)
Bazookaicon.png

Bazooka

Type: Projectile
Keyboard selection: F1 (x1)
Standard effects: 50hp injury (max.),

Small circular crater

Present in: {{{6}}}
Power settings
Power Injury (max.)
11 25hp
12 35hp
1 40hp
2 45hp
3 50hp
4 55hp
5 60hp
19 65hp
14 75hp
15 100hp

The Bazooka is a projectile weapon which can be used at a variable power at any angle, launching a shell that arcs through the air under the influence of both gravity and wind, exploding on impact.

Tactics

  • When fired at a shallow angle into the water, the shell will skip on the surface of the water.
  • The wind susceptibility allows the bazooka to hit targets that would otherwise be impossible, such as behind an overhang.
  • When there is no wind, the bazooka will arc through the air like a grenade.
  • When there is a very light wind, the bazooka can be fired directly upward at full power with an easily predictable point of impact.
  • Can be fired from Ninja Rope, Jetpack, and Parachute.

Criticisms, Problems and Weaknesses

  • A lot of practice is required to become adept at using the bazooka for long-range or highly arcing shots.
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