Difference between revisions of "Balanced WxW"

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'''Balanced WxW''' is a [[Wall-X-Wall Shopper|WxW]] with balanced weapons' power and crate probability. There are only AFR weapons. Too strong weapons (like [[Banana Bomb|Banana]]) are weaker and weak weapons (like [[Mole Bomb|Mole]]) are stronger, so all weapons of the scheme deal average damages. Weapons that makes the attacking much easier (like [[Aqua Sheep]]) are rare and weapons that usually need to be used very close to the opponent worm (like [[Mine]]) are easier to be found. Weapons that gives 2 or more ammo in a crate are not in this scheme, because of the unfair extra ammo of them. It is impossible to use the [[Select Worm|Select Worms]] that rarely appear in the crates, because of the delay of 255 turns of it.  
 
'''Balanced WxW''' is a [[Wall-X-Wall Shopper|WxW]] with balanced weapons' power and crate probability. There are only AFR weapons. Too strong weapons (like [[Banana Bomb|Banana]]) are weaker and weak weapons (like [[Mole Bomb|Mole]]) are stronger, so all weapons of the scheme deal average damages. Weapons that makes the attacking much easier (like [[Aqua Sheep]]) are rare and weapons that usually need to be used very close to the opponent worm (like [[Mine]]) are easier to be found. Weapons that gives 2 or more ammo in a crate are not in this scheme, because of the unfair extra ammo of them. It is impossible to use the [[Select Worm|Select Worms]] that rarely appear in the crates, because of the delay of 255 turns of it.  
  
Author: [[User:FoxHound|FoxHound]].
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== History ==
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This scheme was created by [[User:FoxHound|FoxHound]] in 2010.

Latest revision as of 00:10, 30 May 2011

Game setup
Scheme
Balanced WxW:
Download
View scheme settings
Map
Specially designed map
Examples at the WMDB
Worms
Usually 3

Balanced WxW is a WxW with balanced weapons' power and crate probability. There are only AFR weapons. Too strong weapons (like Banana) are weaker and weak weapons (like Mole) are stronger, so all weapons of the scheme deal average damages. Weapons that makes the attacking much easier (like Aqua Sheep) are rare and weapons that usually need to be used very close to the opponent worm (like Mine) are easier to be found. Weapons that gives 2 or more ammo in a crate are not in this scheme, because of the unfair extra ammo of them. It is impossible to use the Select Worms that rarely appear in the crates, because of the delay of 255 turns of it.

History

This scheme was created by FoxHound in 2010.

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