Difference between revisions of "Armageditor"

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[[Armageditor]] is an average scheme editor, written by [[Mr Flump]]. It is compatible with Version 1 W:A schemes.
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[[Armageditor]] (written by [[Mr Flump]]) was the first external scheme editor for Worms Armageddon. It is compatible only with Version 1 W:A schemes, and so effectively became obsolete after August 8th 2002, when Version 2 schemes were introduced in with the v3.5 Beta 1 patch and became the norm.
  
A feature many people really appreciate about Armageditor is its simplicity. The different aspects involved in editting a scheme are neatly organized under 4 tabs; Game Options, Game Cheats, Weapon Options, and File Options. Every scheme option is given a simple, straight-forward description. Scheme options are adjusted with checkboxes and most scheme values are adjusted with slider bars. The simplicity of the program is emphasized by the fact that it contains no graphical images.
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A feature many people really appreciated about Armageditor was its simplicity. The scheme options were neatly organized under 4 tabs; Game Options, Game Cheats, Weapon Options, and File Options. Every scheme option was given a simple, straight-forward description. Scheme options were toggled with checkboxes and most scheme values were adjusted with slider bars. The simplicity of the program is emphasized by the fact that it contained no graphical images.
  
Armageditor was the first external scheme editor to be released for Worms Armageddon, and as such; it has become outdated in modern times. There are several notable limitations with the program. It is not compatible with the Version 2 scheme files that were introduced on August 8, 2002 with W:A's v3.5 Beta 1 patch. Version 2 schemes have now become the norm in W:A's community, which unfortunately, has left this once excellent program almost useless in our day.
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The program had many limitations. These include not allowing the water rise rate to be set beyond 7, mine fuses beyond 3 seconds, weapon delays beyond 9 turns, the strength of the fall damage setting, along with a few others.
  
Limitations also include not allowing the water rise rate to be set beyond 7, mine fuses beyond 3 seconds, weapon delays beyond 9 turns, the strength of the fall damage setting, along with a few others.
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There are some quirks with the program's design as well. It didn't have a taskbar button, so when it lost focus, the user had to minimise the windows in front of it to get to it. The program used a border style which didn't allow minimization. Next to all of the slider bars were input text boxes, but all of these were locked, thereby preventing input with the keyboard. What's worse is that these text boxes did not update with the value of the slider bars when they are adjusted.
  
There are some quarks with the program's design as well. It doesn't have a taskbar button, so when it loses focus, you must minimise the other window you put in front of it to get to it. The program uses a border style which doesn't allow you to minimize the program. Next to all of the slider bars are input text boxes, but all of these are locked, thereby preventing input with the keyboard. What's worse is that these text boxes do not update with the value of the slider bars when they are adjusted.
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== Alternatives ==
 
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More modern editors such as [[SchemeWorks]] or [[SchemeEddy]] are far more user-friendly and powerful than Armageditor.
For a more modern scheme editor, it is recommended you use [[EthoCryptic|EthoCryptic's]] [[SchemeEddy]].
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Revision as of 09:35, 22 June 2008

(Up to Software)
Armageditor.JPG  Armageditor
Armageditor screenshot
Developer: Mr Flump
Latest version: v1.0.3
Supported games: W:A
Language: TODO: Find language
Licence: Unknown
Website: none?
Download: Armageditor v1.03.zip (36 kb)

Armageditor (written by Mr Flump) was the first external scheme editor for Worms Armageddon. It is compatible only with Version 1 W:A schemes, and so effectively became obsolete after August 8th 2002, when Version 2 schemes were introduced in with the v3.5 Beta 1 patch and became the norm.

A feature many people really appreciated about Armageditor was its simplicity. The scheme options were neatly organized under 4 tabs; Game Options, Game Cheats, Weapon Options, and File Options. Every scheme option was given a simple, straight-forward description. Scheme options were toggled with checkboxes and most scheme values were adjusted with slider bars. The simplicity of the program is emphasized by the fact that it contained no graphical images.

The program had many limitations. These include not allowing the water rise rate to be set beyond 7, mine fuses beyond 3 seconds, weapon delays beyond 9 turns, the strength of the fall damage setting, along with a few others.

There are some quirks with the program's design as well. It didn't have a taskbar button, so when it lost focus, the user had to minimise the windows in front of it to get to it. The program used a border style which didn't allow minimization. Next to all of the slider bars were input text boxes, but all of these were locked, thereby preventing input with the keyboard. What's worse is that these text boxes did not update with the value of the slider bars when they are adjusted.

Alternatives

More modern editors such as SchemeWorks or SchemeEddy are far more user-friendly and powerful than Armageditor.

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