Difference between revisions of "Alien glitch"

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{{ParentArticle|[[Tricks and glitches]]}}
 
{{ParentArticle|[[Tricks and glitches]]}}
 
 
{{ReplayBox|AlienGlitch.WAgame|Demonstration}}
 
{{ReplayBox|AlienGlitch.WAgame|Demonstration}}
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[[Image:Alien-glitch.gif|frame|The Alien glitch.]]
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The "Alien" glitch occurs when a worm horizontally hitting a wall at a nearly vertical angle steeper than 87.138° (slope=20) and a vertical speed past the fall damage threshold will stop and twang as if it hit the ground, but will then continue to fall. If the worm fell from a rope dismount, it will not lose control of its turn.
 
The "Alien" glitch occurs when a worm horizontally hitting a wall at a nearly vertical angle steeper than 87.138° (slope=20) and a vertical speed past the fall damage threshold will stop and twang as if it hit the ground, but will then continue to fall. If the worm fell from a rope dismount, it will not lose control of its turn.
  
 
W:A Beta versions since 3.6.28.0 log instances of the "alien" glitch (with the "Export Log" feature).
 
W:A Beta versions since 3.6.28.0 log instances of the "alien" glitch (with the "Export Log" feature).

Revision as of 03:41, 7 June 2010

Click to watch (W:A + Beta Update required) W:A replay: Demonstration
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The Alien glitch.

The "Alien" glitch occurs when a worm horizontally hitting a wall at a nearly vertical angle steeper than 87.138° (slope=20) and a vertical speed past the fall damage threshold will stop and twang as if it hit the ground, but will then continue to fall. If the worm fell from a rope dismount, it will not lose control of its turn.

W:A Beta versions since 3.6.28.0 log instances of the "alien" glitch (with the "Export Log" feature).

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