Difference between revisions of "4.0 Facts"

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* It will not use most of the same file formats.
 
* It will not use most of the same file formats.
 
* It will convert both game and user files to the new formats during installation.
 
* It will convert both game and user files to the new formats during installation.
* It will not support .BIT files. However, a separate tool will be available to mass-convert BIT maps to 1-bit PNGs.
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* It will not support .BIT files (because it's a proprietary format that requires a Windows DLL). However, a separate tool will be available to mass-convert BIT maps to 1-bit PNGs.
 
* It will use Unicode and be fully localizable.
 
* It will use Unicode and be fully localizable.
 
* It will not support Windows 98 or Windows Millennium.
 
* It will not support Windows 98 or Windows Millennium.
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* It will be able to play replays from older W:A versions.
 
* It will be able to play replays from older W:A versions.
 
* It will run on Linux natively.
 
* It will run on Linux natively.
* It will have automatic updates, mandatory for online play.
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* <s>It will have automatic updates, mandatory for online play.</s> Maybe not.
* It will have a scripting language.
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* <s>It will have a scripting language.</s> Maybe 4.x, probably not in 4.0.
 
* It will not be ready this decade.
 
* It will not be ready this decade.

Revision as of 03:03, 28 April 2009

Things that have already been decided regarding W:A 4.0.

  • It will not require the CD to play.
  • It will require the CD only once when installing.
  • It will not install in the same folder as the previous versions.
  • It will not use most of the same file formats.
  • It will convert both game and user files to the new formats during installation.
  • It will not support .BIT files (because it's a proprietary format that requires a Windows DLL). However, a separate tool will be available to mass-convert BIT maps to 1-bit PNGs.
  • It will use Unicode and be fully localizable.
  • It will not support Windows 98 or Windows Millennium.
  • It will use 32-bit colour (24-bit colour space).
  • It will be able to run in a window.
  • It will have a non-modal interface, meaning one can play a game, spectate another and chat on WormNET at the same time.
  • It will have a redesigned network protocol.
  • It will not be network-compatible with previous versions.
  • It will have a new, redesigned WormNET system.
  • It will not be able to connect to the old WormNETs.
  • It will have WMDB integration (or a similar system).
  • It will be able to play replays from older W:A versions.
  • It will run on Linux natively.
  • It will have automatic updates, mandatory for online play. Maybe not.
  • It will have a scripting language. Maybe 4.x, probably not in 4.0.
  • It will not be ready this decade.
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