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  • ...tor de Mapas, se ajustará el nivel del agua apropiado para tener "''water drops''". Sin embargo, el nivel del agua se sigue conservando como un porcentaje
    26 KB (4,486 words) - 04:27, 8 May 2010
  • ...овень воды выставляется как процент "water drops" получатся только на картах определенной
    41 KB (362 words) - 16:50, 6 December 2010
  • ...of the worm, always attack from the other side unless, of course, there's water or a pile on the other side. ...open a path to an opposing worm, or to damage and knock it, preferrably to water.
    14 KB (2,495 words) - 14:27, 18 August 2010
  • ...ralistic way; for example, curving land would continue to curve, and sheer drops would stay sheer. ...using this weapon is fairly obvious - to get farther away from the lethal water!
    859 bytes (144 words) - 15:02, 20 January 2015
  • ...ater Level bar in the Map Editor now sets the appropriate level for "water drops", where worms do not drown whereas weapons sink. (The Indestructible Border
    3 KB (571 words) - 06:30, 20 March 2011
  • ...ly achievable at certain map heights. At other heights, right-clicking the Water Level bar will result in a "can't click here" beep.
    27 KB (4,528 words) - 06:30, 20 March 2011
  • ...niveau de l’eau est toujours sauvegardé comme un pourcentage, le "water drops" ne peut être défini qu’avec certaines hauteurs de cartes. Avec les aut
    36 KB (6,286 words) - 17:52, 7 July 2013
  • ...au de l’eau permet de définir le niveau de l’eau permettant un "water drops", où les vers ne coulent pas alors que les armes si. (La bordure indestruc
    4 KB (765 words) - 12:21, 7 May 2013
  • | Distance between drops | Water rise
    20 KB (2,763 words) - 20:19, 2 June 2017
  • ...exploding at the slightest miss. The adjustment of water level is called "Water Drop" in English version. * Undersea: Maneuver and attack underwater, feel the cool water in the beautiful aquatic environment.
    10 KB (1,532 words) - 13:17, 2 July 2020
  • ...that TestStuff is required but doesn't explain why, maybe enable Rope-roll drops (as from rope or jump), disable X-Impact loss of control, and enable Keep c |Current scheme has 10 minute round time and 13px/turn water rise rate. Disabling rope knocking should be relatively uncontroversial (th
    32 KB (5,588 words) - 13:31, 3 September 2020
  • * rope-roll drops on ..., 1 free supernana, 1 free dyna, golden arrows, shotgun x4, nuke plus high water rise after 20 minutes. Big shoppa - deadly yet nicely balanced scheme with
    8 KB (1,348 words) - 15:18, 17 October 2022
  • ...o plop the worms, because hitting the ceiling might block their way to the water. [[Low Gravity]] is available to help. There are health crates that still n * Rope-roll drops (Rope only) - throwing Sally from mid-air could be fun.
    3 KB (565 words) - 06:01, 6 July 2021
  • ...tible borders with some hand drawn not thick lines in the middle and 2% of water level ([https://www.tus-wa.com/maps/mappack-427/ examples])|wmdb=|worms=One ...and on cave maps with indestructible border, including [[Water drops]] (2% water level, which gives the same mechanic of weapons sinking, but Worms not). Th
    8 KB (1,296 words) - 20:41, 5 November 2023
  • ...opper]]. Players must skim their worm (this is the additional rule) across water usually onto a '''shore''', but there are maps that don't have shores. This ...s: CBA, AFR, KTL + the rule about skimming the worm being controled on the water. This additional rule can vary a bit depending on the scheme settings and t
    11 KB (1,882 words) - 22:03, 19 May 2024
  • === Nuke SD (25hp/turn) at 10 minutes with high water rise === ...rst [[Sudden Death]] turn and opens a new branch of tactical thinking, now water rise can be used more often as a killer. Also makes rounds a lot shorter. T
    6 KB (1,019 words) - 02:05, 1 February 2024
  • ..., it encourages more careful positioning and reduces the "just waiting for water to rise" period of some rounds. * Rope roll-drops: enables using weapons with the enter key between rope swings or after deta
    5 KB (802 words) - 17:41, 17 January 2024
  • Shadows are a variation of the standard drops. A Shadow is performed by quickly press the firing key three times before a * Unlike standard drops, Shadows allow you to fire the rope in the opposite direction after the fal
    6 KB (793 words) - 18:13, 19 May 2024

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