Game locks up if active worm dies while executing a Fire Punch
From Worms Knowledge Base
- TO-DO: See if this bug can be recreated in the Amiga version of the original Worms; see if it can be recreated on a genuine Amiga instead of just in emulation; confirm whether the Escape key works when the game enters its stalemate situation.
If, while executing a Fire Punch, the worm falls into the water and dies, the game stops at the "{WORMNAME} IS AN EX-WORM" message. Moving the mouse still allows you to look at the map, and the water continues to animate as normal, however the game cannot proceed.
Recreating this glitch
In order to recreate it, the following requirements must be met:
Possible Causes
The most likely explanation is that WormsDC is waiting for the attacking worm to come to rest, but as it never does so the turn cannot technically be brought to an end and the game cannot continue.
Testing oddities
During testing in emulation, the emulated Amiga 1200 would also lock-up at Workbench temporarily during start-up after this glitch had been performed. Additionally when this bug was first discovered, reloading WormsDC would cause the game to crash during loading as it would if booted on an Amiga CD32, however this has not occurred during follow-up testing.