Difference between revisions of "User:Mr. Fataled/Worms Omega"

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== [[User:Mr. Fataled/Game, weapons and physics editors|Game, weapons and physics editor]] ==
 
== [[User:Mr. Fataled/Game, weapons and physics editors|Game, weapons and physics editor]] ==
 
Weapons and physics editors are not so big to make separate articles for them, so I merged them with game editor, as it was the closest one.  
 
Weapons and physics editors are not so big to make separate articles for them, so I merged them with game editor, as it was the closest one.  
 +
 
== [[User:Mr. Fataled/Gameplay|Gameplay]] ==
 
== [[User:Mr. Fataled/Gameplay|Gameplay]] ==
 
And finally, how the game will feel!
 
And finally, how the game will feel!
 +
 +
== [[User:Mr. Fataled/WormNet|Wormnet]] ==
 +
Some new features to the online aspect of the game.

Revision as of 16:09, 12 January 2022

(I'm not planning to grow it into something like Worms Unlimited, I'm just doing it for fun)

Weapons, utilites and power-ups

List of hypothetical weapons, utilites and power-ups, some differences for already existing ones and some about how weapon panel might look.

Team editor

Some more team customization and more CPUs.

Map editor

Multi-layeral system, pre-placing objects and the most important part... Colored water is back!

Game, weapons and physics editor

Weapons and physics editors are not so big to make separate articles for them, so I merged them with game editor, as it was the closest one.

Gameplay

And finally, how the game will feel!

Wormnet

Some new features to the online aspect of the game.

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